SirDiabo

Game Development Generalist

Released Projects

Selection of my best released works

Animated Image of the Halavein project

Halavein

A mutliplayer, dungeon crawler RPG with a procedurally-generated dungeons, character level and skill progression, dynamic difficulty selection and an intricate item system.

Unreal Engine Blueprints Multiplayer Blender Texturing Level Design
Project Page (Itch.io)
Animated image of the SCP: Broken God Demo project

SCP: Broken God Demo

A story-based first-person action shooter set in the SCP universe. The protagonist must navigate to the exit after a containment breach while defending against multiple threats.

Unreal Engine Blueprints Blender Texturing Level Design Voice Acting
Project Page (Itch.io)
Picture of the Snowboard League project

Snowboard League

A multiplayer snowboarding arcade racer where you can fully customize your character. Play against friends in multiplayer, against others via lobby browser, or compete against your own best times in singleplayer.

Unreal Engine Blueprints Blender Multiplayer Steam Integration Level Design
Project Page (Steam)
Animated Image of the Dots and Dashes project

Dots and Dashes

A morse code horror game set in a 20th century war scenario. The protagonist is a spy who intercepts radios and relays information using morse code. The player must manage hunger and sleep while hiding from patrols.

Unreal Engine Blueprints Blender Horror Survival Morsecode
Project Page (Itch.io)
Animated Image of the Horder project

Horder

Horder is a first-person wave shooter where you can level various abilities while the difficulty progressively increases.

Unreal Engine Blueprints Blender Wave Shooter RPG Elements
Project Page (Itch.io)
Image of the Skies Of Blue: Remake project

Skies Of Blue: Remake

A remake of my first project. A first-person puzzle-platformer-shooter where you fight through levels using various key items. New mechanics are introduced in all 10 levels, and best times are saved after completing each level for speedrun challenges.

Unreal Engine Blueprints Puzzle Platformer Level Design Speedrun
Project Page (Steam)
Picture of the ACORN-A-THON project

ACORN-A-THON

A small game jam project. Acorn-a-thon is a 3D puzzle-platformer and collectathon where the player controls a cute fox. You must overcome obstacles and fight small pumpkin monsters to collect acorns.

Unreal Engine Game Jam Collectathon Blender
Project Page (Itch.io)

Open Sourced Tools, Systems and Software

My open source tool, UE Systems and software projects

Image of the Images To Font Converter tool

Images To Font Converter

A simple WPF tool (C#/.NET 9) that converts a folder of images, named "lower_a.png" and such, first into SVG files, and then into a single TTF Font File using FontForge.

GitHub Page
Image of the GitHub Launcher application

GitHub Launcher

A launcher application for downloading, installing, updating and launching applications from GitHub.

GitHub Page
Animated Image of the Shape Wipe Transition showcase project

Shape Wipe Transition for Unreal Engine

A Unreal Engine 5.6 showcase project implementing a Shape Wipe Transition.

GitHub Page
Animated Image of the Dialog Box System showcase project

Dialog Box System for Unreal Engine

A Unreal Engine 5.6 showcase project implementing a Dialog Box System.

GitHub Page

Skills & Tools

My technical knowledge and tools used

Game Development

  • Unreal Engine
  • Unreal Blueprints
  • Game Mechanics
  • Version Control (Github)
  • Level Design
  • Multiplayer/Netcode
  • Steam Integration

3D Art & Animation

  • Blender
  • 3D Modeling
  • Animation
  • Low-Poly Optimization
  • Rigging
  • UV-Unwrapping
  • Texturing

Audio & Visual

  • FL Studio
  • Audacity
  • GIMP
  • DaVinci Resolve
  • Voice Acting
  • Sound Design

Languages

  • German (native speaker)
  • English (fluent)

About Me

My passion for game development

I'm a highly motivated game development generalist with over five years of self-taught experience in everything game development involves. Specializing in Unreal Engine and Blender, I also have extensive knowledge of FL Studio (music), Audacity (SFX), GIMP (image editing), and DaVinci Resolve (video editing).

My focus is on creating technically and visually optimized game environments. Thanks to my in-depth knowledge of Unreal Blueprints, I can not only create assets but also integrate them into game mechanics and develop complex gameplay systems.

I have a particular passion for 5th-generation video games (N64, PlayStation 1) and love turning my creative ideas into reality. My goal is to make a living, working on games that I feel passionate about.

Support on Ko-Fi is greatly appreciated!!