Halavein Game Trailer 1. Showcasing Gameplay, systems, NPCs, enemies, items, weapons, etc.
Game Development Generalist
Selection of my best released works
A mutliplayer, dungeon crawler RPG with a procedurally-generated dungeons, character level and skill progression, dynamic difficulty selection and an intricate item system.
Project Page (Itch.io)
A story-based first-person action shooter set in the SCP universe. The protagonist must navigate to the exit after a containment breach while defending against multiple threats.
Project Page (Itch.io)
A multiplayer snowboarding arcade racer where you can fully customize your character. Play against friends in multiplayer, against others via lobby browser, or compete against your own best times in singleplayer.
Project Page (Steam)
A morse code horror game set in a 20th century war scenario. The protagonist is a spy who intercepts radios and relays information using morse code. The player must manage hunger and sleep while hiding from patrols.
Project Page (Itch.io)
Horder is a first-person wave shooter where you can level various abilities while the difficulty progressively increases.
Project Page (Itch.io)
A remake of my first project. A first-person puzzle-platformer-shooter where you fight through levels using various key items. New mechanics are introduced in all 10 levels, and best times are saved after completing each level for speedrun challenges.
Project Page (Steam)
A small game jam project. Acorn-a-thon is a 3D puzzle-platformer and collectathon where the player controls a cute fox. You must overcome obstacles and fight small pumpkin monsters to collect acorns.
Project Page (Itch.io)My open source tool, UE Systems and software projects
A simple WPF tool (C#/.NET 9) that converts a folder of images, named "lower_a.png" and such, first into SVG files, and then into a single TTF Font File using FontForge.
GitHub Page
A launcher application for downloading, installing, updating and launching applications from GitHub.
GitHub Page
A Unreal Engine 5.6 showcase project implementing a Shape Wipe Transition.
GitHub Page
A Unreal Engine 5.6 showcase project implementing a Dialog Box System.
GitHub PageMy technical knowledge and tools used
Insights into my work and development processes
Halavein Game Trailer 1. Showcasing Gameplay, systems, NPCs, enemies, items, weapons, etc.
Seed-Based, Real-Time Dungeon Generator - Fully Multiplayer Replicated and Modular, made with Unreal Blueprints
MIDI input in the latest project – use of keyboard and mouse or MIDI instruments possible
Projectile Parrying - Use a shield or a timed melee attack to send projectiles back
Goblin Character Model - 3D Animation in Blender
Houses 3D Models in Blender - Modular Level Design
Snowboard League Character - Fully modeled, textured and rigged
Snowboard League - In-Game Screenshot of the Game Environment
Snowboard League Time Trials - Single-player mode with competition against previous best times
Snowboard League Penguin Wink Animation - A wink animation that plays when entering the main menu
Snowboard League Music - The Track "Summit Slide", from my Project Snowboard League
Snowboard League Music - The Track "Glowing Gateway", from my Project Snowboard League
Snowboard League Music - The Track "Balls Of Snow", from my Project Snowboard League
SCP:Broken God Demo Gameplay – Combat, Puzzles and exploration, Gameplay many aspects of SCP:BG Demo
Modeling, Animating and Programming Time-Lapse - A Small Super Mario 2D Platformer Project Timelapse
Dots And Dashes Morse Code - The Morse Code System in Dots and Dashes
Dots And Dashes Roaming - In Dots and Dashes you can explore the surroundings
My passion for game development
I'm a highly motivated game development generalist with over five years of self-taught experience in everything game development involves. Specializing in Unreal Engine and Blender, I also have extensive knowledge of FL Studio (music), Audacity (SFX), GIMP (image editing), and DaVinci Resolve (video editing).
My focus is on creating technically and visually optimized game environments. Thanks to my in-depth knowledge of Unreal Blueprints, I can not only create assets but also integrate them into game mechanics and develop complex gameplay systems.
I have a particular passion for 5th-generation video games (N64, PlayStation 1) and love turning my creative ideas into reality. My goal is to make a living, working on games that I feel passionate about.
Support on Ko-Fi is greatly appreciated!!